BEGIN:VCALENDAR
VERSION:2.0
PRODID:www.dresden-science-calendar.de
METHOD:PUBLISH
CALSCALE:GREGORIAN
X-MICROSOFT-CALSCALE:GREGORIAN
X-WR-TIMEZONE:Europe/Berlin
BEGIN:VTIMEZONE
TZID:Europe/Berlin
X-LIC-LOCATION:Europe/Berlin
BEGIN:DAYLIGHT
TZNAME:CEST
TZOFFSETFROM:+0100
TZOFFSETTO:+0200
DTSTART:19810329T030000
RRULE:FREQ=YEARLY;INTERVAL=1;BYMONTH=3;BYDAY=-1SU
END:DAYLIGHT
BEGIN:STANDARD
TZNAME:CET
TZOFFSETFROM:+0200
TZOFFSETTO:+0100
DTSTART:19961027T030000
RRULE:FREQ=YEARLY;INTERVAL=1;BYMONTH=10;BYDAY=-1SU
END:STANDARD
END:VTIMEZONE
BEGIN:VEVENT
UID:DSC-18852
DTSTART;VALUE=DATE:20220512
SEQUENCE:1652133970
TRANSP:OPAQUE
DTEND;VALUE=DATE:20220514
URL:https://dresden-science-calendar.org/calendar/en/detail/18852
LOCATION:TUD\,    
SUMMARY:Educational Equity in Digital Game Worlds
CLASS:PUBLIC
DESCRIPTION:Speaker: \nInstitute of Speaker: \nTopics:\nGesellschaft\, Phil
 os.\, Erzieh.\nTime:\n12:00 AM-11:59 PM\n\n Location:\n  Name: TUD ()\n  S
 treet:   \n  City:  \n  Phone: \n  Fax: \nDescription: <p>Digital Game Wor
 lds are becoming increasingly present in our society. Video games open up 
 a rich world of experiences that facilitate the expansion of our skills\, 
 support the celebration of our successes\, and allow us to fail without co
 nsequences. The educational sector has also been benefiting from such game
  worlds. But does education also become more equitable through games? Due 
 to the COVID pandemic\, a digitalization push has taken place in all educa
 tion areas that threaten to exacerbate existing inequalities. Can easily a
 ccessible digital learning games provide a remedy?</p>  <p>These are the q
 uestions that the international joint project “EU-FairPlay” is explori
 ng during several events at various European locations. The project starts
  with an online <strong>kick-off event</strong> on the <strong>12th </
 strong>and <strong>13th </strong>of <strong>May 2022</strong>. The<stro
 ng> event is online </strong>and<strong> free of charge</strong> and o
 ffers interested parties from the fields of Education\, Game Development a
 nd Media Education valuable insights into the development and educational 
 use of digital games under the theme “<strong>Educational Equity in Digi
 tal Game Worlds</strong>“. Scientists and practitioners will report on c
 urrent projects\, present research findings and discuss the future challen
 ges of digital game-based learning. The program will be complemented by th
 e keynote from <strong>Dr. Sylvester Arnab</strong> (Professor of Game S
 cience at the Disruptive Media Learning Lab\, Coventry University).</p>  <
 p>The event is organized by the <strong>Chair of Psychology of Learning w
 ith Digital Media</strong> at the Chemnitz University of Technology\, the
  <strong>Center for Open Digital Innovation and Participation</strong> (
 CODIP) at the Technische Universität Dresden\, and the <strong>Hector Re
 search Institute of Education Sciences and Psychology</strong> at the Uni
 versity of Tübingen.</p>  <p>Researchers participating at the event are a
 ffiliated to the following institutions: Disruptive Media Learning Lab (Co
 ventry University\, UK)\, Institute Competence Diagnostics (PH St. Gallen\
 , Switzerland)\, Clinical Psychology (University of Innsbruck\, Austria)\,
  Faculty of Education and Culture (Tampere University\, Finland)\, Learnin
 g Sciences and Communication (LISEC\; University of Strasbourg\, France)\,
  School of Digital Technologies (Tallinn University\, Estonia)\, School of
  Communication\, Media &amp\; IT (Rotterdam University of Applied Science\
 , The Netherlands). Some of the practice partners participating are: Netz
 werk Medienpädagogik Sachsen\, Fachstelle für Jugendmedienkultur NRW\,
  Gamify Now!\, game-Verband der deutschen Games-Branche e.V.\, Medienwe
 lten.schule\, Hector Children’s Academies of Baden-Württemberg\, and
  Serious Games Society.</p>  <p><strong>And…What about you?</strong></p
 >  <p>In order to attend\, simply register here (free of charge). Shortly 
 before the event starts\, we will send you a link to the online meeting. T
 he event is split into two days. The first day (Thursday\, 12.05.) is open
  to the public. The second day (Friday\, 13.05.) is for EU-FairPlay partne
 rs only. You can find the complete schedule here. (https://www.meetinglan
 d.de/wp-content/uploads/2022/05/EUFP_Auftakt_Agenda.pdf)</p>
X-MICROSOFT-CDO-ALLDAYEVENT:TRUE
DTSTAMP:20260721T132408Z
CREATED:20220504T220919Z
LAST-MODIFIED:20220509T220610Z
END:VEVENT
END:VCALENDAR